/**
 * Copyright (c) 2006-2011 LOVE Development Team
 *
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 **/

#ifndef LOVE_AUDIO_NULL_SOURCE_H
#define LOVE_AUDIO_NULL_SOURCE_H

// LOVE
#include <common/Object.h>
#include <audio/Source.h>

namespace love
{
    namespace audio
    {
        namespace null
        {
            class Source : public love::audio::Source
            {
            private:
                
                float pitch;
                float volume;
                bool looping;
                
            public:
                Source();
                virtual ~Source();
                
                virtual love::audio::Source * copy();
                virtual void play();
                virtual void stop();
                virtual void pause();
                virtual void resume();
                virtual void rewind();
                virtual bool isStopped() const;
                virtual bool isPaused() const;
                virtual bool isFinished() const;
                virtual bool update();
                virtual void setPitch(float pitch);
                virtual float getPitch() const;
                virtual void setVolume(float volume);
                virtual float getVolume() const;
                virtual void seek(float offset, Unit unit);
                virtual float tell(Unit unit);
                virtual void setPosition(float * v);
                virtual void getPosition(float * v) const;
                virtual void setVelocity(float * v);
                virtual void getVelocity(float * v) const;
                virtual void setDirection(float * v);
                virtual void getDirection(float * v) const;
                
                void setLooping(bool looping);
                bool isLooping() const;
                bool isStatic() const;
                
            }; // Source
            
        } // null
    } // audio
} // love

#endif // LOVE_AUDIO_NULL_SOURCE_H
